Mechanics

Sephiria Wishing Fountain Guide — Capacity and Best Picks

Sephiria's Wishing Fountain picks your starting artifacts. The capacity math patch notes confirm, what the Journal checkbox does, and what remains unconfirmed.

v1.0Updated: 2026-10-26

The Wishing Fountain is Sephiria's pre-run artifact picker: before an expedition starts, you spend a capacity budget on artifacts you have already unlocked, and they travel with you from the first room. Base capacity is 4, and the Willpower talent can lift it to 9 — enough for roughly one legendary plus one common, not a full loadout.

Most confusion around it comes from mixing three different numbers: the capacity the patch notes publish, the per-rarity costs fan wikis quote, and the odds of an artifact appearing at all. Only the first is officially documented, so this page keeps them apart.

What the Fountain Actually Is

The fountain sits in the permanent progression layer, alongside Talents and Destiny Engravings (called Destiny Inscriptions in newer posts — the announcements use both names). The 0.7.43 update added a dedicated engraving type for it and a preview of which artifacts can be unlocked through engravings; 1.0 continued the pattern, unlocking the Side Bag and a Fruit Skewer quest through Destiny Inscriptions.

The fountain is not a shop, not a reroll, and not a second artifact inventory. It is a starting-loadout decision made once per expedition.

Earlier pages on this site call this an "Artifact Slot +1" Destiny Inscription. No official post uses that phrasing: the documented pre-run artifact capacity system is the fountain plus Willpower, so read "artifact slot" as shorthand for fountain capacity.

Why Your Selectable List Looks Short

Two filters apply before you ever see the pool.

FilterWhat it removesWhere it is documented
Unlock stateArtifacts you have never unlockedOfficial preview feature added in 0.7.43
Weapon compatibilityWeapon-exclusive artifacts belonging to other weaponsOfficial 0.7.45: "artifacts for other weapons can no longer be selected"

The weapon rule is the one players ask about most. It was added in July 2025 "to avoid confusion", and it means a Sword and Shield run will not be offered another weapon's exclusives even if you own them. If something looks missing rather than greyed out, check the unlock side first.

The Capacity Math the Patch Notes Confirm

This is the part that is actually documented, and it is a short list.

Capacity sourceValueStatus
Base capacity (since 0.10.0)4Official
Willpower talent, level 5+1Official
Willpower talent, level 20+4Official
Ceiling from base + Willpower9Official arithmetic
Costumes with fountain statsannounced, no number publishedOfficial (existence only)
Internal ceiling12 points[Community] — mod author

The 0.10.0 "Chapter 4" update did not raise the ceiling; it reshuffled it. Base capacity went from 3 to 4 while the maximum bonus from Willpower dropped from 6 to 5, so a fully invested character still tops out at 9 points. The same patch cut Willpower's level 5 side effect from 3 starting dice to 2, which is why the talent reads differently in older guides than in current ones.

Players pushed back on that trade in the 0.7.43 comments, which explains the numbers fan guides still quote: "Shouldn't 20 Will give us +9 in the Wish Fountain, not +6?" Korean replies in the same thread argued the reverse — that a +5 bonus on a base of 4 would be cleaner than +6 on a base of 3. Both sides were working from the pre-0.10.0 values, which is exactly why the ceiling of 9 keeps getting reported as 12.

Costumes are the wildcard. TEAM HORAY confirmed costumes carrying "stats that weren't used before, like Fruit Skewer and Wishing Fountain", but never published a value. A mod author reports the game enforces an internal 12-point limit, which would imply costumes supply the remaining 3 points — treat that as a community observation, not a rule.

What One Pick Costs

The per-rarity costs below come from fan wikis only. No official post states them, and we could not verify them in-game, so they are marked [Unconfirmed] and should be treated as a planning heuristic rather than a table of truth.

RarityCapacity cost [Unconfirmed]What a 4-point budget allowsWhat a 9-point budget allows
Common3one common, 1 point wastedup to three commons
Advanced4exactly one advancedtwo advanced, 1 point wasted
Rare5nothing — over budgetone rare plus one common
Legendary6nothing — over budgetone legendary plus one common

If those costs are right, the practical consequence is blunt: at base capacity you cannot start with anything above Advanced, and the Legendary tier only opens up once Willpower is deep. That single arithmetic fact explains most of the "the fountain is useless early" sentiment, and it also explains why the capacity talent is rated so highly in build write-ups.

The Journal Checkbox — What Favouriting Does

Official notes confirm the mechanic exists. The 0.9.5 update fixed a bug where "items checked in the Journal and Wishing Fountain applied current player stats to the display", which tells us two things: there is a per-item checked state, and it is shared between the Journal and the fountain screen.

What the checkbox is for is less certain. Fan wikis say the Journal favourite key defaults to middle mouse, that favourited artifacts get their own tab at the fountain, and — importantly — that favouriting does not raise the chance of an artifact appearing. That last point is [Unconfirmed]: no official post addresses odds. What can be said safely is that the fountain pool is built from your unlocks, and nothing in the patch history describes a favouriting-based weighting change.

Practically, the checkbox is a shortlist tool: marking your usual two or three starting artifacts keeps the fountain screen readable.

Using the Fountain at the Start of a Run

  1. Start an expedition. The fountain resolves before the first room, not mid-run.
  2. Read the pool, not your inventory. Only unlocked, weapon-compatible artifacts appear.
  3. Spend against capacity, not against a slot count. If the fan-wiki cost table holds, one Rare eats most of a base budget. [Unconfirmed]
  4. Confirm the pick. There is no confirmation of a refund or swap after the fact — no patch note describes one.
  5. Expect leftovers to vanish. Capacity is a per-run budget; unspent points do not carry into the expedition.

Multi-selection is the one step where sources genuinely disagree. Fan guides describe taking several artifacts when capacity allows; the official notes only discuss capacity as a pool of points, which is consistent with multi-select but never spells it out. Test it once at low stakes before building a run around it.

How to Spend a 4- or 9-Point Budget

Advice here is our own, and it is deliberately role-based rather than a list of named artifacts — the pool depends on your unlocks, so any fixed ranking would be wrong for most accounts.

  • Early damage still wins. The fountain's value is smoothing the first area, where your build has the fewest pieces.
  • Don't buy a second copy of what your build already covers. If your artifacts and tablets already push crit, a crit starting item is often worth less than a utility one.
  • Plan around the 9-point ceiling. Two mid-tier items beat one legendary plus 3 wasted points if the legendary does nothing for your weapon.
  • Luck is a different lever. Players report that Luck raises the chance of higher-rarity artifact and tablet drops, and that the stat tooltip shows the increased odds. Nothing suggests Luck changes the fountain's pool.
  • Treat capacity as a talent decision. Willpower level 20 costs a lot of points for +4 capacity; it only pays off if you plan runs around specific carry-ins.

Patch History and Known Bugs

VersionDateFountain-relevant change
0.7.43Jul 1, 2025New Destiny Engraving type for the fountain; artifact unlock preview; Journal tag/grade search
0.7.45Jul 11, 2025Other weapons' exclusive artifacts no longer selectable
0.7.50Jul 25, 2025Selection UI fixed for controllers at certain resolutions
0.9.5Oct 31, 2025Checked items no longer display current player stats
0.9.6Nov 11, 2025Certain artifacts no longer display abnormal values
0.10.0Dec 24, 2025Base 3 → 4; Willpower max bonus 6 → 5; level 5 starting dice 3 → 2; level 20 bonus 6 → 4
0.12.4Jul 16, 2026Fixed no items being granted when the OS language was Turkish

All of those are fixed. If the fountain misbehaves on 1.0.33 it is a new issue; for reporting, the 1.0.33 post asks for video, game version, system specs and whether mods are in use.

FAQ

Why can't I select an artifact I own?

Most likely it is a weapon-exclusive artifact for a different weapon — that filter has been active since 0.7.45. The other possibility is that it sits above your remaining capacity, though the UI should make that obvious.

Does favouriting make an artifact show up more often?

No official source says it does, and fan wikis say the opposite: favouriting filters the display without changing odds. [Unconfirmed] — but there is no evidence for the popular belief either.

Is Willpower level 20 worth it for the fountain alone?

Officially it grants +4 on top of the +1 at level 5, taking you from 4 to 9 points. Whether that is worth a heavy talent investment depends on whether you plan runs around specific starting artifacts.

Can I change my pick after confirming?

No patch note describes a swap, refund or re-roll at the fountain, and we found no player report of one. Treat the choice as final for the run.

The capacity numbers above are what TEAM HORAY has actually published; everything beyond that is community observation or fan-wiki arithmetic.

Verification

Last checked: 2026-10-26

Game version: 1.0

Official: The authoritative capacity numbers in this guide come from this announcement: 'Wish Fountain: Base capacity increased from 3 to 4, and the maximum capacity obtainable through the talent \"Willpower\" has been reduced from 6 to 5.' It also lists the per-level effects: 'Level 5 effect: Starting dice reduced from 3 to 2, and Wish Fountain capacity increased by 1' and 'Level 20 effect: Wish Fountain capacity increase reduced from 6 to 4.' Those three lines are the basis for the 4 + 1 + 4 = 9 ceiling stated on this page. Nothing in the announcement states a per-rarity cost for individual artifacts

Official: Contains the rule that explains most 'why is this artifact greyed out' questions: 'Wishing Fountain: To avoid confusion, artifacts for other weapons can no longer be selected.' In other words, the fountain pool is filtered by weapon compatibility, not just by what you have unlocked

Official: Confirms the fountain belongs to the Destiny Engraving / Destiny Inscription layer: 'Wishing Fountain: Added 1 new Destiny Engraving type. The talent \"Will\" level 20 will be changed to match the function of the Wishing Fountain.' The same post adds 'Added feature to preview artifacts that can be unlocked in Destiny Engravings' and 'Journal: Added feature to search by tags and grades', which is the origin of the Journal-side artifact browsing players use before a run

Official: The patch line 'Fixed an issue where items checked in the Journal and Wishing Fountain applied current player stats to the display' is the clearest official confirmation that a per-item checked state exists and is shared between the Journal and the fountain. It documents the mechanic's existence, not its UI keybind or its effect on drop odds — neither appears in any official post we read

Official: 0.9.6 (this post): 'Fixed an issue where certain artifacts displayed abnormal values at the Wishing Fountain.' 0.7.50 (2025-07-25, gid 1806064758639326): 'Fixed the Wishing Fountain selection UI did not work properly with controllers at certain resolutions.' 0.12.4 (2026-07-16, gid 1838407329255760): 'Fixed a bug where the Wishing Fountain would fail to grant items when the OS language was set to Turkish.' All three are listed in this guide's bug table and all three are already fixed

Official: TEAM HORAY wrote: 'We've prepared costumes with stats that weren't used before, like Fruit Skewer and Wishing Fountain.' This is why costumes are listed as a capacity source on this page — but the announcement never states a number, so no costume value is asserted here

Official: Establishes the unlock layer the fountain sits in: 'The Side Bag can be unlocked through a Destiny Inscription' and 'A Destiny Inscription quest for the Fruit Skewer has been added.' Also the current build baseline referenced by this page is 1.0.33 (2026-09-11), the newest patch announcement as of 2026-10-26

Community: Players reacted to the 0.7.43 Willpower change in this thread. The English comment quoted on this page is 'Shouldn't 20 Will give us +9 in the Wish Fountain, not +6?' Korean replies in the same thread make the same argument from the other direction, asking for a +5 bonus on a base of 4 instead of +6 on a base of 3. The thread is evidence of what players expect the fountain to do, not of an official value

Community: The mod author describes the vanilla ceiling while explaining the mod: the game 'has an internal 12-point limit' on Wish Fountain capacity and the mod raises it. This is a modding-community observation, not a developer statement, so it appears on this page as the [Community] source for the 12-point ceiling rather than as an official number

Community: Used only for the Luck-versus-fountain distinction: replies state that Luck 'increases the chance to get higher rarity drops for artifacts and tablets' and that hovering the stat shows the odds. Nothing in that thread connects Luck to the fountain's pool or to favoriting, so this guide does not claim it does

Editorial: Fan-wiki treatment of the fountain, used for two claims that appear here marked [Unconfirmed]: that the Journal favourite key defaults to middle mouse, and that favouriting only filters the display without raising the odds of an artifact appearing. It also states the fountain can hand over more than one artifact when capacity allows

Editorial: Source of the per-rarity capacity costs (Common 3 / Advanced 4 / Rare 5 / Legendary 6), the 12-point maximum and the claim that the Wishing Fountain inscription costs 3 Sapphires and can be bought once. No official post states any of these numbers, so every one of them is marked [Unconfirmed] in this guide

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.