Artifacts

Artifacts Guide — The ~300 Per-Run Items & How to Use Them

Everything about artifacts in Sephiria — the ~300 per-run passive items at 1.0. How the grid inventory works, artifact rarity, tablets that empower them, the Mystic Pot conversion rules, and how to farm artifact unlocks.

v1.0Updated: 2026-10-26
Artifacts are Sephiria's per-run passive items — there are ~300 in our current catalog at 1.0. They modify your stats and abilities, and they reset every run. They are the core of the build system: a coherent artifact setup (matching an element or playstyle) matters more than almost anything else in a run.

How Artifacts Work

The Grid Inventory

Artifacts are arranged in an inventory grid — the game's signature build system. Where you place artifacts matters, because tablets empower the artifacts adjacent to them:

  • Artifacts give you stats and passives
  • Tablets are grid-enhancement items that boost every adjacent artifact (stat boosts, element conversion, synergy multipliers)
  • Placement is a spatial puzzle — a tablet touching 3-4 artifacts does 3-4x more work than one touching a single artifact

For the full grid mechanics, placement strategy, and best tablet combinations, see the Tablets Guide.

Rarity Tiers

RarityTypical PowerWhen You'll See Them
CommonSmall stat bonusesChapter 1 onwards
RareMeaningful bonusesMid-run
EpicBuild-definingLate-run, secret rooms, boss drops
LegendaryRun-definingEndgame, high-rarity sources
Soft caps: crit rate and dodge i-frames are community-reported to cap around 60% — stacking beyond that gives diminishing returns. Diversify instead.

Permanent Artifact Capacity

Pre-run artifact capacity comes from the Wishing Fountain: the official 0.10.0 notes give a base capacity of 4, and the Willpower talent raises it (the same patch caps Willpower's contribution at +5). Official posts never use the phrase "Artifact Slot +1" for this; guides that promise a "second permanent artifact slot" are describing fountain capacity. A Side Bag (added in 1.0) expands inventory space, which is separate from artifact capacity.

Notable Artifacts

A few artifacts are well-documented by the community (unlocked permanently through specific conditions):

ArtifactEffectUnlock Condition
Golden Maple Leaf+15% XP — faster leveling during runsClear Chapter 2
Astral CompassReveals secret rooms on the mapFind 10 secret rooms
Vault KeyWishing Fountain capacity +1 during runs [Unconfirmed]Clear Gauntlet Mode
Mini BallistaSummons a ballista that fights alongside youAchievement-based unlock
The general rule: artifacts that match your build's element or damage type outperform generic stat sticks. Pick the weapon whose element matches the artifacts and tablets you find, not the other way around.

How to Get Artifacts

SourceNotes
Run pickupsChests, enemy drops, breakable objects, and shops throughout every chapter
Secret roomsHigher-rarity artifacts; the best source for rares — see the Secret Rooms Guide
Boss killsChapter bosses drop high-rarity artifacts
Permanent unlocksSome artifacts unlock permanently via achievements and conditions (like the table above) — once unlocked, they enter your run pools
Mystic Pot conversionRe-roll artifacts: 1-for-1 at the same rarity, or 2-for-1 up to the next rarity — see the Mystic Pot Guide

Artifact Strategy by Chapter

ChapterPriority
1-2Grab anything; start committing to one element by the end of Chapter 2
3Filter by element — sell off-theme artifacts, buy rerolls
4Upgrade to Rare/Epic; the hardest boss in the climb demands a coherent setup
5-6Epic+ only; position your grid for the boss gauntlet (no recovery rooms in Chapter 6)

FAQ

Q: How many artifacts are in Sephiria?

~300 in our current catalog at 1.0, plus ~70 tablets that empower them.

Q: Are artifacts permanent?

Artifacts themselves reset each run — they are per-run passive items. Permanent progression lives in Talents, Destiny Inscriptions, weapon mastery, and the artifact unlocks that add items to your run pools.

Q: Do artifacts stack?

Yes. Multiple artifacts with the same effect stack additively, and tablets multiply the effects of everything they touch.

Q: What's the difference between artifacts and tablets?

Artifacts are the passive items themselves; tablets are grid-enhancement items that boost adjacent artifacts. See the Tablets Guide.

Q: Do artifacts trigger combos?

Yes — most artifacts carry combo tags, and enough artifacts sharing a tag fire a combo that grants bonus stats on top of what the artifacts do individually. That tag layer is a separate system from the artifacts themselves and is covered in the Combo System Guide.


Verification

Last checked: 2026-10-26

Game version: 1.0

Official: Basis for the Wishing Fountain capacity figures on this page: 'Wish Fountain: Base capacity increased from 3 to 4, and the maximum capacity obtainable through the talent \"Willpower\" has been reduced from 6 to 5.'

Community: Specific artifact unlock conditions (e.g., Golden Maple Leaf after clearing Chapter 2) and the ~60% soft cap reports for crit rate and dodge i-frames

Editorial: The ~300 artifact catalog count is our own count; general strategy advice is our assessment

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.