Sephiria Costume Stats & Character Unlock Guide — How to Unlock Every Costume and Which One to Pick
Sephiria costumes are not cosmetics — each one is a class with real stat bonuses and penalties that last the whole run. Here is what all 8 starter costumes actually do, how to unlock the hidden ones (Frog, Ghost, Wingless Bat, White Wolf and more), which to pick for your build, and where the community lists disagree.
This guide covers what each costume actually does, how the hidden ones unlock, which to pick, and — importantly — where the published lists disagree so you can verify in-game instead of trusting a number.
The short answer
- Eight costumes are available from your first run. They are not sidegrades with flavour text; each pairs a bonus with a penalty.
- At least ten more unlock through gameplay — stat thresholds, one-run challenges, boss repetitions and random events.
- There is no "best" costume, because every one gives and takes. The right question is which penalty can my build absorb.
- You choose before the run, so the costume is the first build decision you make, not the last.
How to change your costume
Equip it in the village at the top of the tower (the hub) before you descend. The effect is fixed for that run — you cannot swap mid-climb. Because the mods are permanent for the run, treat costume choice as step zero of build planning, before you know which artifacts you will be offered. [Editorial]
The 8 starter costumes and their stats
These eight are unlocked on a new save. The stat lines below are the ones the English guides agree on exactly.
| Costume | Effect | Best for |
|---|---|---|
| Pink Bunny | Experience gained +3% | Nothing specific — a pure progression pick |
| Armored Bunny | +10 Defense, −15 Max HP | Tanky, block-heavy builds that never dodge |
| Brown Rabbit | +6% Evasion, −6% Crit Chance | Learning the game — the evasion is worth more than the crit you lose |
| Braided Hair Rabbit | +7% Attack Speed, +12% Move Speed, −20% Dash Recovery | Fast, aggressive play; the dash penalty is the price |
| Orange Rabbit | +10 Max HP, −15 Max MP | Melee builds that rarely cast |
| Red-Hooded Rabbit | +8 MP Regen, −20 Max MP | Spell-heavy runs that want throughput over a big pool |
| White Rabbit | +10 Barter, −5% Evasion | Economy and shop value over survivability |
| Wing-Eared Rabbit | Buffs allies within 5 tiles, ally revive time −30%, spell MP cost +50%, Weapon Attack −10%; starts with Blessing Grimoire | Explicitly a co-op support pick |
Two of these are the community's standard beginner recommendations: Brown Rabbit for forgiveness while you learn combat flow, and Braided Hair Rabbit if you already play fast. [Community / Editorial]
The Wing-Eared Rabbit is the only starter built for team play — it is the one costume whose main effect does nothing at all in a solo run. [Editorial]
Unlockable costumes and how to get them
These are the hidden tier. Unlock conditions are consistent across sources; the effects are not, so each row notes the agreement level.
| Costume | Unlock | Effect |
|---|---|---|
| Wizard Bunny | Defeat 50 enemies with magic | Cold-damage lean; starts with an ice projectile [Community] |
| Adventurer Bunny | Own Dungreed on the same Steam account | +1 Dash, dash recovery +10%; grimoire cooldown reduction [Community] |
| Frog | Raise Lightning Damage to 50 | Lightning lean, physical-damage penalty [Community] |
| Red-Clothed Cat | Raise Fire Damage to 50 | Fire lean, cold-damage penalty [Community] |
| Red Fox | Collect 10 or more Tablets in a single run | +6 inventory slots, healing received −50% |
| Mole | Defeat the first boss | Companion damage +10%, −20 Defense, −10% Move Speed; starts with Golden Handbell |
| White Wolf | Defeat the Chapter 1 pillager leader more than 5 times — spelled Rataka in the English guides and Lataka on the Korean wiki [Unconfirmed] | Infinite dashes, but dashes no longer grant invincibility frames |
| Skeleton | Take 333 cumulative damage in one run | Survivability gimmick — sources disagree on the exact effect [Unconfirmed] |
| Wingless Bat | Complete the Blood Donation event 5 times | Lifesteal bonus, dash count fixed at 1 |
| Ghost | Hold 5 Grimoires in one run | Grimoires cost no MP, Weapon Damage −40% |
| Otter | Reach 175% Crit Damage | +9 Crit Chance, movement-speed penalty |
Watch out for three rows
- White Wolf is the cleanest data point in the table — the English and Chinese lists agree word for word: infinite dashes, no i-frames. For any build that uses dash as a defensive tool this is a downgrade, not an upgrade. [Editorial]
- Wingless Bat is the one players complain about most, because its unlock is gated behind a random event. One Steam reviewer reported roughly 80 hours without completing five Blood Donation events; a community description of the same event places it at an Iron Maiden in a special room on an early floor, traded to a wandering NPC in exchange for health. If you are hunting it, that is the thing to look for. [Community]
- The White Rabbit does not match across languages. The English guides list Barter and Evasion; the Chinese listing gives special-attack damage, Max MP and an Evasion penalty instead. One of the two lists is describing a different build. Check the in-game wardrobe rather than trusting either. [Unconfirmed]
How many costumes are there, really?
The Chinese full listing counts 27, and names entries the English guides do not cover at all — Crocodile, Deer, Eagle, Lucky Fairy, Farmer Squirrel, Forest Cat, Scholar Lizard and Turtle. Scholar Lizard is corroborated: it is the costume named in the official 1.0.33 notes. [Official / Editorial] Treat any specific total as approximate — the wardrobe in game is the authority, and it hides costumes you have not unlocked yet, so an apparent "empty slot" is normal. [Community]
Which costume should you pick?
- First playthrough: Brown Rabbit. Evasion shortens your death spiral while you learn boss patterns; the crit penalty is the least painful stat to lose early. [Community]
- Aggressive melee: Braided Hair Rabbit if you can live with the dash recovery, otherwise Armored Bunny to trade Max HP for flat defense.
- Caster / Staff runs: Red-Hooded Rabbit for regen, or Wizard Bunny / Frog / Red-Clothed Cat to lean into one element once you can hit the threshold.
- Co-op support: Wing-Eared Rabbit. Nothing else in the starter set helps the team.
- Dash-reliant builds: anything except White Wolf — losing dash i-frames changes what the dodge button means.
FAQ
Q: Do costumes change your stats?Yes. They are functional classes, and the developers' own patch notes refer to "the costume effect." Older summaries describing costumes as purely cosmetic are out of date. [Official]
Q: Can I swap costumes during a run?No — you equip in the hub before descending, and the modifiers hold for the whole climb.
Q: Do I have to re-unlock costumes on a new save?No. Unlocks are account-wide once earned, so a fresh save starts with everything you have already opened. [Editorial]
Q: Why can't I see a costume in the menu?Locked costumes can stay hidden rather than showing a silhouette, which is why players hunting the Wingless Bat describe an apparently empty slot. [Community]
Q: Is the Wing-Eared Rabbit worth it solo?No. Its headline effect buffs nearby allies and reduces revive time — with no allies in the room, you are paying the spell-cost and weapon-damage penalties for the starting Grimoire alone.
Related Guides
- Costumes Guide — how the unlock categories work
- Builds Guide — the builds these stat lines feed into
- Beginner Guide — your first runs, costume choice included
- Talents Guide — the other permanent stat layer
- Artifacts Guide — the per-run layer on top of both
- Full Release Guide — everything in the 1.0 release
- Hard Mode Guide — where a wrong costume costs you the run
- Endgame Guide — post-game progression